Welcome to theboobjam.com!
Earlier today I had a sudden thought. It wasn’t really a joke, but I thought it was kind of topical and funny anyway.
Then a lot of people said they might play the type of video game I was describing. Other people had their own ideas: What if a video game promoted breast health, narrated the terror of illness, or described the process of developing breasts, especially from a transwoman’s perspective? What if a game simply described bra-shopping? (It’s tough! It’s expensive!)
As more ideas poured in, the more I thought a “Boob Jam” might be a fun idea. I thought about a lot of female friends, and my male friends too. I thought about vixens and mothers and the uninsured. What would happen if we collectively took a “boob” out of the normative, mainstream view—which is to say, as a sexual object for straight cisgender men—and instead described our own relationships, sometimes sexual and often not, with our own racks? And as a game, could that be fun to play?
I became more thrilled with the idea: I kept thinking about how much weight and heft and gravitas video game-makers pour into their boob design decisions, and how many other ways people—some who are like me, and many, many not—think about boobs.
No matter who you are, you probably have something relevant, funny, or important to say about boobs.
So whaddya say? Are you up for the challenge?
[Boob courtesy of Ted DiNola, from a concept by Ian Miles Cheong.]